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Gamedev notes: aiming bubbles in Unity

Bubble Dash is a Unity shooter with a bright board and a simple ask: match three, think one shot ahead, and leave the cluster smaller than you found it.

Bubble Dash Shooter exists for players who want color and a little geometry. You aim a bubble, send it into a packed ceiling, and watch same-color groups drop. The first minute is obvious. The tenth minute is about leftover colors and the shot you wish you had saved.

In Unity we treated the shot as a readable arc, not a guess. Family-friendly puzzle play: no account wall, offline sessions, and stages that introduce obstacles without rewriting the rules. Boosters help a stuck board; they are not a tax on finishing a level.

The July gamedev pass focused on layout consistency and stability. Bubble games live or die on whether the next shot lands where your eye said it would. Cleaning the UI was a way of protecting that aim on different phone sizes.

Unity gamedev notes

Bubble Dash Shooter is live as com.fourmula.Bubbledash. It is one of the studio’s brightest Unity puzzles: easy to show someone else, stubborn enough that a “quick pop” often becomes one more stage.

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