This is the store milestone. Brick Pop: Ball Blast is now downloadable on Google Play and the Apple App Store. One Unity build, two phones: Android and iPhone players get the same aim-and-release loop, the same numbered bricks, and the same global leaderboard.
The game started as a question: can a brick-breaker feel thoughtful without becoming slow? We kept the controls to a drag and a release. Extra balls grow the next volley. Bricks step toward the floor. You are never racing a clock — you are racing the wall. Shipping that feel on both stores was the point of the August 29 production pass.
Google Play lists the title as com.fourmula.BrickPop. The App Store listing is the iOS companion for the same free-to-play arcade. Rank is visible whenever you want it, so a good run on a Pixel or an iPhone still counts on the same board.
What shipped with the release
- Google Play download for Android — aim, launch, smash, check rank.
- Apple App Store download for iPhone and iPad — the same physics, the same levels.
- A live global leaderboard so both stores share one #1 spot.
- Offline sessions for a commute, with rank when you are back online.
Unity gamedev notes
- Simple aim-and-shoot so the first session needs no tutorial wall.
- Physics that reward a planned bounce, not a lucky mash.
- One Unity project tuned for Google Play and App Store review, not two different games.
- A dedicated landing page at Brick Pop if you want the full how-to before you install.
If you have one more shot in you, pick a store and the board is waiting.