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Feature drop: achievements, cloud save, and Unity ball physics

BounceX is two Unity basketball games in one pocket: a classic arcade shootout and a level path of moving hoops, odd angles, and one-touch timing.

BounceX began in Unity as a sports itch: we wanted the sound of a clean net without a full court sim. Classic mode is that itch. You shoot until the clock says stop. Timing and height matter more than a long tutorial.

Level mode is the other half. Hoops drift. Obstacles appear. Targets change. Each stage is a small riddle about when to release. Unity physics gives the ball weight, so a late tap still clanks.

The July feature pass added achievements, cloud save, and a global leaderboard on top of the same offline Unity build. A good night of shooting can travel with the player without turning the game into an always-online chore.

Unity gamedev notes

BounceX – Basketball Challenge is live as com.fourmula.BounceXgames. Think fast. Aim better. Score higher — then take one more shot because the hoop is still moving.

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