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Bottle Ninja ships a sharper Unity swipe build

Studio news: Bottle Ninja is our newest Unity production pass — a one-swipe arcade about timing, combos, and the one object you must never cut.

We built Bottle Ninja in Unity for the feeling of a clean swipe. Bottles fly in, your finger draws a line, and the screen answers with a snap of glass. The rule is simple: slice bottles, skip bombs. The skill is in the pause between those two instincts.

Classic mode is a survival run. Arcade mode asks how much you can score before the clock folds. Challenge mode hands you a small objective and asks you to hit it with fewer mistakes. All three share the same muscle memory, so a two-minute session still teaches the next one.

The September 10 Unity update was about input feel. A clearer UI layout, smoother motion, and fewer stutters when combos stack. Touch-to-slice has to read on a small phone, so we spent the pass on hit detection and animation timing rather than new modes.

Unity gamedev notes

Bottle Ninja is live in production on Google Play as com.Fourmula.BottleNinja. It is the newest Unity title on our studio list, and the one we keep sharpening because a single bad swipe still has to feel fair.

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